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Secret Warriors #1 PDF Print E-mail
Written by Bluebeard   
Tuesday, 10 February 2009 20:28

cover

 

Written by: Jonathan Hickman & Brian Michael Bendis

Artist: Stefano Caselli

Color Artist: Daniele Rudoni

    Secret Warriors was forced on me. Back during the whole Secret Invasion spect/debacle, my dose of (almost) classic avengers fun, Mighty Avengers, was supplanted with stories of Nick Fury and what he had been up to, and recruitment of yet a new group of characters (yawn) that were derived from older characters (yawn yawn). Of course there was the eventual announcement that this new group would have its own title (no surprise) and it would likely have been nothing more than a blip on my radar, but for the writer, Jonathan Hickman.
    Hickman wrote what was probably my favorite new series in 2007, The Nightly News, and had followed it up with some very interesting stuff. it was different and had quite the unique style. At first i was interested, but unsure of how he would do with Superhero comics. Having read some of his follow up series', i felt there was a good chance he could bring an interesting take on the usual superheroics, so i became genuinely excited for Secret Warriors. So really, I was in a way forced to read it...
    As a first issue it does what it needs to. Characters and locations are introduced, and the initial series hook is set up. Nick Fury discovers that S.H.I.E.L.D. was all along an agent of Hydra. Not a new concept for certain. the mostly good Nick Fury Vs. S.H.E.I.L.D. 20 years ago treaded the very same water, however it's a reasonable hook that could have a lot of meat to it.
    The discovery is made via an old datacore and through this we get a chance for Hickman's graphic abilities to shine. In a manner similiar to The Nightly News, the issue is almost half made up of some of these files. Even the cover is reminiscent. In addition, Caselli's artwork is quite good. Each character looks different from each other and his faces are very expressive. We'll just have to see if he can actually manage to draw smiles.
    I would say that together, these things make up for some strong possibilities. I enjoyed the issue, but it wasn't entirely the slam dunk i was hoping for. The pieces are there, however for a strong series and i look forward to reading more. For me this scores a solid 4 out of 5

 
House of M #1, Director’s Cut PDF Print E-mail
Written by Cursive   
Monday, 09 February 2009 17:26

By Brian Michael Bendis and Olivier Coipel

Marvel Comics, August/2005

 

The House of M series picks up six months after Scarlet Witch lost control of her powers while working as part of the Avengers. During this surge of uncontrollable power three members of the Avengers team were killed and the others were lucky to make it out with their lives. The basis of the start of this series is about Charles Xavier using as much power as he is able to in an attempt to help Wanda (Scarlet Witch) control her powers. Magnus has brought them to the ruins of Genosha to protect others from these outbreaks. However, even with all his power, Xavier is starting to lose control and a decision must be made before she can become a danger to the world again. So Xavier calls a meeting between the X-Men and the Avengers to decide the fate of Wanda.

I was definitely grateful to have gotten the Director’s Cut of this issue. Oddly enough it didn’t even cost me more. The back is full of all kinds of sketches and side notes on what went into the making of this comic. I guess this being a Bendis comic, I kind of anticipated the somewhat blocky build of the characters. Seems to be a trend among all of the comics I’ve read of his, but it isn’t over done. Even the cover, in its unfinished state, has me loving everything about this series so far. The storyline itself holds up to the reputation Bendis has made for himself. Very well thought out and written, the artwork is quite detailed, and the coloring is fluid and vibrant with no overabundance of darkness.

Usually it is hard for me to jump into a miniseries when I have not read the former comics that lead into it. This one is very easy to jump into though. They fill you in enough within the first few pages that you do not feel like you are missing any of the pieces. So far I can’t say much for the series, but I have enjoyed it so far and am looking forward to reading the rest of it and wouldn’t nay-say it at all so far.

Last Updated on Tuesday, 24 February 2009 07:40
 
The Walking Dead: Version 2 PDF Print E-mail
Written by Nunabutt   
Friday, 06 February 2009 23:37
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The Walking Dead

Issues 7-56

 

Image Comics 2005 - 2008

 

Creator, Writer and Letterer -  Robert Kirkman

Penciler and Inker -  Charlie Adlard

Gray Tones -  Cliff Rathburn

 


 

 

I did mention that my first review of this series was continuing? And it's not quite done yet.  But thanks to a wonderful man down at Mind Over Matter Tattoos in Peterborough, Ontario, this review is that much closer to a wonderous conclusion.  Or something of that nature...

 

It's Zombies, they might jump out of the pages and eat my brains before I'm done.

 

Robert Kirkman never fails in his ability to bring the evolution of the Zombie full circle.  In "The Walking Dead" we are faced with the odd manifestations of our fears about our mortality, life after death and even security.   As I pointed out in the original review of issues 1-6, this is more a tale of survival than a Zombie epic.  We have no superheroes, we have no caped avengers or villians.  Not even irradiated chickens.  There is only us and them.  

 

And I'm not talking about the Pink Floyd album, obviously. 

 

 

In many ways, reading through this series is like going over every aspect of a well thought out Zombie Apocolypse Survival Guide.  What will work, what to look for, what you must remember.  What George Romero and Max Brooks forgot to teach us, Robert Kirkman is there to fill in the blanks.  That great housing development for the wealthy elite who want that country feel but don't feel like leaving the gated community behind? Not the best place to seek refuge. 

 

That self-sustained farm with a state of the art security system? Excellent plan.

 

But it was my plan before Robert Kirkman wrote about it. 

 

Part of the beauty that can be found in any good Zombie tale is the socio-political commentary.  How society would change, how even our religious beliefs would change in the light of this.  And we are not left wanting.  Robert Kirkman has no issues in tackling the subject.  What if there was no more government, no more television? What if we had to learn how to live off the land and survive by our wits rather than our money.  How far would we go? How long could we and would we survive?

 

With a self-questioning dialogue that at times truly makes you question your own survival traits we delve further into this world.  Where, there is no world.  There is no heaven, no hell, no after life.  There's only undeath. 

 

But what is the idea of the walking dead, really? If the Zombies are the creatures that have awoken after being dead, then what does that make us? Will the bite turn us if we're turning into Zombies once we die, regardless of how? These are all questions that have previously gone unanswered.  Left hanging like so many other things in the Zombie genre.  And I'm talking about entrails. 

 

For instance, what happens to these character we're introduced to? How do they deal on base levels with the ongoing stress? How do the survivors handle being exactly that? It wouldn't be like surviving a nuclear apocolypse as we see in the stark renderings of so many of the panels.  The hordes of Zombies pushing forward against chain link. 

 

A mindless horde that runs in a primal tenacity. 

 

I keep wanting to see a little chat bubble float up that reads nothing but, "Braaaaaiiins."

 

 

Robert Kirkman leads us to ugly places, much like Joss Whedon, we grow to love these characters and we don't wish harm on them.  But just when you think that things may look up he's going to do the most horrible things he can think of.   And it works, it grabs you and holds your attention.  It also leves you to wonder, who is the enemy in this seires.  Is it really the zombies? Or are we, like we are at all other times, our worst enemy?

 

The brutality of the story comes through rather vividly in the artkwork and panelling.  The penciled lines drawn together with the black and white imagery truly adds to the grit and desperation of the story. 

 

And no, I'm not getting into the story.  It's a Zombie comic, comon. 

 

This is a must read series for any Zombie fan.  Hell, any comic book fan.  Between the story, the art and the sheer invocation of fear, Robert Kirkman has solidified his place in the Zombie Storytellers hall of fame.  Hang a picture.  This work is incredible. 

 

Now, go read.  I'm not going to hold your hand and review every last issues of the series!

 

 
Lucifer - The Complete Series PDF Print E-mail
Written by Nunabutt   
Tuesday, 03 February 2009 20:52
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Vertigo 1999-2007

 

Writer - Mike Carey

Artists - Scott Hampton, Chris Western, James Hodgkins, Warren Price, Dean Ormston, Peter Gross, Ryan Kelly, Craig Hamilton, David Hahn, P. Craig Russell, Ted Naifeh, Marc Hempel, Ronald Wimberly, Colleen Doran, Michael Wm. Kaluta, John J. Muth, Zandur Cannon, Aaron Alexovich

Colorists -  Daniel Vozzo

Letterers -  Comicraft

Consultant -  Neil Gaiman

 

 

In many ways I think that reviewing the Lucifer series on a whole is much of a swansong.  This may be entirely debatable, but after spending a month travelling to Toronto in order to get my hands on the books themselves; it feels this way.  An epic regardless of the series status as a spin off from the Sandman series.  Speaking of the Sandman series, I will be reviewing the series as a whole next, so stay tuned! Now that the shameless self plug is done with, let us carry on with the subject at hand.  The stroyline highlighting the indelible character of Lucifer Morningstar. 

 

I have to say this much, looking at the stack of all eleven graphic novels is almost daunting.  It was hard to begin the journey.  Though, I am leaving out the other reaons that comlicated the journey, but the just remains that it was a task.  Truly.  A task.  A smart person may have tackled them one by one.  But as my love for Sandman is true and deep, I was unable to hold back.  The pages of the first ten installments were thin and almost like newspaper in true comic form.  Housed between thick covers that creaked like the doors in the antique house I rent a room in.  I could still smell the ink coming off the pages.   They seem to somehow emphasize the gritty and ethereal nature of the story itself just upon a first impression. 

 

 

And that first impression clings onto you like wind chill on an already blustery day, it gnaws at your bones and requires you to pay heed because it's not about to change it's tone.  In the series, Sandman, Gaiman gave us a world revolving around dreams and mythology.  In Lucifer, writer Mike Carey gives us a very different yet, not so unfamiliar aspect; religion.  He embraces us in the tales of hell and offers us Lucifer Morningstar.  Satan.  Guadian and Prince of Hell. 

 

If Joseph Campbell could've told the story of hell while having a torrid affair with Camille Paglia, this is the story that would be born. 

 

 

Before I get too far into the aspects of the story and my thoughts on that, I want to delve futher into the superficial.  The art and the look.  What blew me away the most about this series and disaapointed me that most was the art work.   While the core team of illustrators was a brilliant team, Lucifer, like many other series brought in guest artists who really seemed for the most part, to have no feel for the series as a whole.  I was assualted by issues that made me want to cry tears of blood or pray maybe that I was a blade of emo grass.  On the other hand, there were issues done by guest artists that made love to my eyes and soothed my mind.  One particular issue stands out, the very last chapter of the eleventh book.  It is a beautiful array of water colors that seem a very fitting ending for the series.  It is ethereal art at it's best. 

 

 

Now, don't let that paragraph turn you away from the series.  Overall, the illustrations and the paneling was flawless.  The characters were all very expressive and ever-changing as our storyline evolved.  And in true Sandman form, the text for each character changed slightly.  From the cryptic to the comforting.  You knew the tone of voice and could imagine very clearly just how a particular character would sound.  I love this practice and wish I could see it in more of the modern comics, but like so many things, I believe it is a Gaiman-esque tribute. 

 

Now, I can tell you that you will not find me swearing my ovaries to Mike Carey by the end of this review.  While I was entirely impressed with Lucifer and throughly enjoyed my epic journey through it's pages.  I found myself having an issue loving the comic.  I was unable to.  I don't know if it was the religious aspects of the story, (I do believe God is in the Tele) or the interludes with wonderful characters such as Guadium who interrupt at the worst damned times. 

 

Middle of an epic battle?

 

 

There's that little Cherub. 

 

Mind you, I love.. LOVE Gaudium.  He is a rare comic relief character in stories such as this and does so in a very dionysian way.  Regardless of the fact of the Shinto paralells drawn between Pan and Lucifer.  But, I didn't feel like having Guadium drop in for a visit and a cup of coffee as I'm about to watch my favorite character in the series, the beautiful and sexy Mazikeen kick some angelic ass. 

 

This leads me to a new aspect.  The characters of Lucifer.  I love them.  This I will scream from the rooftops and dance like a voodoo goddess.  I love the main characters of this series.  Elaine, Mazikeen, Lucifer, Gaudium, Michael, Jill, Lilith.  They are excellent characters who truly grow and evolve with the progression of the series.  Lys, Christopher Rudd...

 

It's a dream ensemble!

 

And that even goes without mentioning the array of Endless cameos in all the right places.  From the serenity of Death to calm an entire issue, or the confused answers Destiny has to offer...

 

Even Delirium, who is a very angry little thing and for good reason. 

 

We remain attached and drawn back to the world that Neil Gaiman had blessed us with in the 1990's. 

 

Mike Carey is an excellent groundskeeper to this world.  His storytelling abilities truly graces the pages and keeps us drawn in.  I honestly wish I had been able to love Lucifer.   But it's not a comic that will leave me anytime soon, that love may just be a seed planted with the first reading that needs to be nutured with a second and third journey into hell and the Silver City. 

 

I will gladly venture there again. 

 

And I highly recommend that you do the same. 

 

Lucifer Morningstar.  How you evolved into something incredible.  Good job. 

 

 

 

Last Updated on Wednesday, 04 February 2009 00:57
 
The Little Endless Storybook PDF Print E-mail
Written by Nunabutt   
Tuesday, 03 February 2009 20:53
Normal 0

Vertigo 2001

 

Writer and Illustrator -  Jill Thompson

 

 

A small review for a little book.  Part of the continuing world of the Sandman series that was originally created by Neil Gaiman, The Little Endless Storybook takes us on a whimsical journey.  From the mind of Jill Thompson, who has taken the series into new horizons, we get a story for children of all ages.  Even the grown up ones as 'adult' is a bad word in my realm of existance. 

 

Through a water color world we follow Delirium's companion, the dog Barnabas, as he travels to each of her siblings in order to find his missing Delirium.  It is a great journey of whimsy that is a fun interlude to any day.  Five minutes with this book and even on the worst days, it will coax a smile. 

 

For any Sandman fan, child of a Sandman fan, or just someone seeking an eccentric romp through the realm of strange... pick this title up.  It is absolutely brilliantly fun.

Last Updated on Wednesday, 04 February 2009 00:56
 
Freakangels PDF Print E-mail
Written by Nunabutt   
Tuesday, 27 January 2009 21:35
Freakangels

Written by - Warren Ellis
Art by - Paul Duffield


Warren Ellis 2009 Copyright

www.freakangels.com
 



I know, I know.  Nunabutt has got her hands on another Warren Ellis comic.  Like you needed to see anymore drooling applause for the Hunter S. Thompson of the comic book world.  And this time I've actually tatooed Mr. Ellis's name onto my ovaries.  I hope that any future would-be suitors don't take an issue with this fact.  But that is a topic about the author himself rather than the comic in question.  So, let us delve inbetween the covers as they were and take a look at Freakangels.

Freakangels is a weekly webcomic.  It's updated every friday, well, mostly.  Though Mr. Ellis and Mr. Duffield have been excellent in regards to keeping us informed as to why a week is skipped every so often.  And at times these excuses and posts are more entertaining than the comic itself.  All of this still escapes the point.  Weekly webcomic.  It's free.  And oddly, that makes me want to buy it.  Badly.  Not to mention all the cool stuff the website offers at the store.  If the weekly comic is a marketing ploy, I've gone and drank more of the kool aide.  Though, I don't think that's the tale.  In a ever expanding medium of weekly comics, Freakangels is the cherry. From the first six pages it proudly states, "I am here.  You will subscribe."

...and that does remind me to add it into the RSS feed on my blog.

Bad tangent. No cookiee. 


"23 years ago, twelve strange children were born in England at that exact same moment.  6 years ago the world ended.  This is the story of what happened next." Welcome to the world of Freakangels.  It's a very grabby introduction, that could lead you either way.  Toss you over some railing into the East River in which you drown on the B-Movie Cheese Factor of toxins that make up a bad comic book.  OR! As Warren Ellis has a habit of doing, ties you down to the chair and makes you read.  Don't move.  Just read.  And I am very obviously biased.  

I've also tried my best to keep away from spoiler warnings, but the steampunk epic that Freakangels is turning out to be is making it hard for me.  So, for what an be only the second time in my short life as a reviewer...


***Spoiler Warnings***


A young girl awakens, not really knowing where she is or whom she is sleeping alongside.  We come to find out she is known as KK and she has just slept with a boy from the wrongside of the proverbial tracks.  After what seems to be a telepathic connection with home, she climbs up onto the roof where she finds an interesting looking possession.  A helicopter that greatly resembles an engineers creation out of World of Warcraft.  In this snippet of introduction, we are taught that KK is a member of a clan who call themselves, "Freakangels."
 


This is also a bit of knowledge that comes at us with a major plot point, a rogue Freakangel that is sending what has to be a god-modded idea of minions to the neighborhood of Whitechapel in order to kill his former clanmates.  And through this act, we also recieve a new main character.  One who becomes quite at home with the Freakangel crew.  But, that is giving too much away regardless of a spoiler warning!

Onward! To the gift Warren Ellis gives us.  It's pretty.  And it makes me giddy.  I have a new Comic Crush, Karl! And not surprisingly, he looks, speaks and acts a little like Spider Jerusalem.  Well, if you take away the glasses, the tatoos, the drugs and the entire journalist thing.  But really, Spider and Karl.  Prototype character.  Which after reading some of Ellis' prose leaves me to believe that both the characters of Karl and Spider are mere incarnations on the page of the author himself.  This explains so much.


"Imagine: It took the end of the world to create the conditions for the human race to move forward into time on their own terms." Luke in Episode 4.

As far as the stable of works that have been correlated and compiled, created by Warren Ellis, Freakangels, is the first that leaves a feel devoid of nanotechnology.  Really.  It's steampunk.  And one of the most well done articles of steampunk that I've seen in a very long time.  This is also a fact that pays homage to the artwork itself.  I'm in love with the refined and simplistic lines.  The characters whose faces and bodies all resemble each other yet something independent of each other.   They are subtle, beautiful, gracefull and they all encompass an excellent sense of subculture stylization.  Which leaves me with the shiney moment of thought with the one I call the Lavender Goddess.  Who individually, without being the young, steampunk Spider Jerusalem is my favorite character in the series.  

With an idea of characters that can be described as young, rogue, militant Hunter S. Thompsons and Jack Kerouac's, is there really any surprise to know that the dialogue is astounding at times.  Both rich with philosophy and banter that never lacks any semblance of candor.  The wit and sarcasm at times drop more than a two dollar hooker.  All while matched by Mr. Duffield's fine artistry that highlights the expressions and tones of each panel.  His renderings of the character Arkady embrace me with the ideas of youthfull whimsy and innocence.  She reminds me much of the young boy from the original Matrix movie who embodied the idea of the spoon.  

"Welcome to the home of the twentysomethings with arreted development and an obsession for crap shagging." - Karl


There is one series of panels and story that takes my own breath away, it's the concept of food.  With the same art and seduction that Joss Whedon utilized in "Firefly" with the introduction of Shepard Book's strawberries to Kaylee's volumptious lips, we find here.  The refugee, Alice, crying as she tastes a strawberry grown in Karl's garden for the first time in years.  It's a beautifull moment masterfully captured.  And it makes me want a strawberry, dammit.

Where does one find good mid-winter Strawberries in Canada?

I'm coming to terms with the use of modern day netspeak in comics, but like with comics from the early 60's and even before, the dialogue changes to the generation who is reading the pages at the time.  It is for us to dicipher and understand fully.  And still behind it all there is a vast array of social commentary that begins to unfold.  I can't wait for more from Freakangels.

12 minds put together could end the world.  How cool of a concept is that.  

Friday just became my favorite day of the week again.  Battlestar Galactica AND Freakangels.  Pinch me. Please.

To read Freakangels, please visit www.freakangels.com. 
Last Updated on Wednesday, 28 January 2009 16:03
 
The Walking Dead PDF Print E-mail
Written by Nunabutt   
Monday, 26 January 2009 16:59
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The Walking Dead

Volume 1

Days Gone Bye

 

Image 2008

 

Created, Written, and Lettered by Robert Kirkman

Penciled, Inked and Grey Tones added by  Tony Moore

Additional Grey Tones Provided by  Cliff Rathburn

Image Comics 2008

 

 

Two blocks away from me is a little comic and cards shop that seems to retail mostly to the tabletop role-playing community.  They have a handful of comics, not a great selection but when stumbling upon something for the first time that happens to be in my own general neighborhood I tend not to be choosy.  After spending at least an hour debating the benefits of buying a new comic versus adding to my non-digital "Transmetropolitan" collection, I decided to go with a fairly low priced Zombie tale from Image comics.  What I got was well worth my money. 

 

I know, I know I said I wouldn't review a single issue.  And I really don't mean to this time.  I was just blown away.  Not in the same way of say Warren Ellis or Neil Gaiman, but blown away all the same.  With that being said, I issue a warning...

 

 

This is a review in progress.

 

And don't remind me, I know that my review of "No Heroes" is also a work in progress.  Don't worry, I won't forget.

 

The pages are what originally drew me to this unknown.  Heavy pages that feel as if they have been laminated in a form of new science fiction plastic that maybe the CIA has been developing.  Gritty black and white artwork that seems to epitomize everything that I have imagined in the ways of storytelling post-Zombie Apocalypse.

 

Tangent:  Now, as people who read such things as Max Brooks, we know the importance of vision in such a time.  I have my Zombie Survival Plan, do you?

 

And in speaking of Max Brooks, my tangent has become a full circle.  The art stylization reminds me of things such as "World War Z" and George Romero’s "Diary of the Dead." The viral video feel and sound that is captured best, in an artist sense, in the gray toned black and white imagery that illustrator Tony Moore offers us.  The imagery offers us a startling picture of the reality that could be without the dodgy question that plagues us in the Zombie film genre of, "Who are these people?!"

 

Unless of course you're watching a Troma movie and from that there is no salvation.  Though I will see you in hell. 

 

The graphic novel series begins with an introduction from the author, Robert Kirkman.  Formerly of a more comedic styling, he wishes us to give us an excellent tale that will "be the zombie movie that never ends." Or so he has promised.  I'm left to wonder if a threat like that is looming over my head like a sadistic Rainbow Brite then I might as well see if he can deliver.

 

The first few pages are slow to start but the beauty behind the non-traditional artwork used drags me under.  "The Walking Dead" seems to be doing its part in expanding the lines of traditional beauty in Comic art.  The glossy pages serve to bring out the subtle lines of definition. And while the introduction dialogue may be lacking, the expressions on the characters faces almost changes the game.  This first issue is nothing but a tale of explanation and discovery. 

 

 

**Possible Spoilers**

 

It's in this first installment that we meet the main character, Rick Grimes.  He's a small town cop who wakes up from a coma after being shot to find that the Zombie Apocalypse has come.  Needless to say, the world, as he knew it has changed forever.  Robert Kirkman smoothly transitions us into this post-apocalyptic scenario. 

 

Zombies have come to eat our brains.  They are the majority.  Human kind has been forced into small refuge camps to survive.  Naturally and without explanation he takes us to this base instinct we all have as human beings and he epitomizes the core essence.  There is no holding back in this issue; Kirkman familiarizes us quickly with both the world and the characters.  Giving us a reason to keep on reading quite quickly. 

 

About midway through the graphic novel, there is a series of panels that truly highlight this.  It's a crow picking off the flesh of a zombies face as it lays dead on a car hood with Rick Grimes walking past and trying not to take a look.  It serves as a hard reminder to cut against the campfire fire tales and staunch snippets of reality that our cast uses to delude them of the life that they face. 

 

This comic is filled with hard choices and impressive content that really brings a fresh look to this new generation of Zombie storytelling.  I say bravo thus far! I'm looking forward to reading more.

Last Updated on Wednesday, 28 January 2009 08:02
 
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